The number of VR games has increased considerably in recent years. Capcom continues to make games in this area. First it’s Resident Evil 7 and now it’s Resident Evil 4. A new gameplay video has been released today for RE4 VR, which was first introduced 5 months ago. In addition, the release date has also been announced. We don’t have to wait long for RE4 VR, release date 21 October as it became clear.
With total sales of 10.4 million copies across various platforms, 2005’s Resident Evil 4 is Capcom’s highest-rated game of all time, according to review aggregation site Metacritic. We have recently received news that the game has been remade as a “remake”, albeit from the end.
Resident Evil 4 VR will be exclusive to the Oculus Quest 2 device.
The VR version of the survival horror classic was first announced earlier this year. The game is being developed by Armature (ReCore). And it will be exclusive to Oculus Quest 2. Detailed information for Oculus Quest 2 from here you can reach. On Monday, Capcom confirmed the October 21 release date, along with a new trailer for Resident Evil 4 VR. Also, IGN released its own gameplay video showing the VR version in action. You can find the video below.
According to the publication, Resident Evil 4 VR supports both full motion action and teleport journey. Capcom said, “In VR, one of the biggest changes in RE4 will be the way things are managed. You will now be able to draw weapons and items directly from your virtual body, whether the gun reaches for your belt or pulls a health item from your left shoulder.” said.
VR devices are not very popular in our country right now. However, an even more troublesome situation arises for us players when they are released on a very unknown device such as Oculus Quest 2. However, it is pleasing that the most popular game of one of the most established series in the gaming world is released in a special way like VR. We’re not sure if we should expect as much as Half-Life Alyx. However, it is unlikely to be of poor quality. At least that’s what we’ve seen.